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Hi there!

Biyun

Lyu

New York

takt op. Symphony 

Game Tech Center

  • Explored AIGC workflows with Stable Diffusion; deployed on AWS and tuned LoRA models

  • Benchmarked mobile performance to optimize rendering and efficiency

  • Developed real-time UI shaders in Unity 

Dragon Quest:
The Adventure of Dai.

Project Team

  • Contributed to UI development in Unity with C#, including a modular skill tree interface

  • Tested UI responsiveness and interaction timing across multiple gameplay scenarios

  • Developed real-time UI shaders in Unity 

Smart City

Technical Art Dept.

  • Assisted in virtual human production 

  • Created modular building assets and procedural environments

  • Developed real-time shaders in UE5

  • Optimized scenes and assets 

Motion Capture System

Shanghai Universitiy

  • Built UI and core features in Unity for iOS

  • Integrated ARKit for facial capture 

  • Implemented real-time pose tracking 

  • Developed live streaming

Personal Project

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